Back to top

The Blog-thing

Thoughts, experiments, and [over]sharing
Social Media for Creative Curmudgeons---Part 2: Facebook
Yup. Facebook is just about ubiquitous now. It almost doesn’t even matter what thing it is that you do. Whether you’re looking to find an audience or build one, if you want to be in front of eyeballs, Facebook is a critically (and, on some level, disappointingly) big piece of that puzzle. Just about everyone and their mother has a Facebook account these days… often to the embarrassment of both those people and their mothers. As a person interested in gaining exposure for your creative work and skills, I’d advise that you be on Facebook, too. It is, after all, where the people are…
Social Media for Creative Curmudgeons---Part 1: Set Your Mind

You’re doing creative work and you’re interested in actually making a buck or two off of it. It could be that you’re looking to make enough to actually afford a cup of coffee at that little cafe you’re at all the time. Or maybe you’re really ambitious and you’re aiming to make enough to buy a new house. Whatever your goal, the result is going to be zero unless you get your work in front of some eyeballs. This is true whether you’re selling your own original works or just showing off a portfolio so you’ll get hired for commissions. You need to go where the people are.

People are on social media…

Analog Art: Wooden Rings
So I’ve found myself another fun and interesting distraction. Bent wood rings…
So here’s the premise: For scenes that take around a minute or less to render, performance is actually worse if you render on all of the cards with a single instance of Blender. This is because (AFAIK) there’s a bit of additional time necessary to collect the render results from each card and stitch them together. That time is a fixed short duration, so it’s negligible on larger/longer render jobs. However, on shorter render jobs, the ‘stitch time’ has a much more significant impact…
When doing my work, sometimes I need to get information out of a .blend file. For example, I sometimes need to do batch image processing (renaming, file conversion, etc.) on my rendered output. There’s not a nice way to just query the .blend file for that information. Sure, there’s BAM and even the old blenderaid tools, but they’re a bit heavy-handed if you don’t have them installed. So here’s the hacky solution I’m currently using…
Junglebook: Simple Kindle Ebook Cover Analysis
I got myself good and distracted from my regular project work and ended up writing the start of a little script that I’m calling JungleBook. It’s makes images that are pretty and interesting… and might just provide a little bit analytical benefit.
OK, OK… I know that I haven’t posted anything new here since May. However, it only looks like I’ve been on a summer vacation. In reality, this has been a surprisingly busy summer for me. And the approaching last quarter of this year doesn’t appear to be slowing down. Not one little bit. So what have I been up to? Let’s scurry through the the list…
One of the rewards for my Kickstarter campaign is a daily tear-off calendar, with a lie from Definitely True: Year One on each page of the calendar. It’s actually at the printer being made right now (woohoo!). One of the fun things about a tear-off calendar is that it’s built exactly like a simple flipbook. So I couldn’t resist adding a little animation to the bottom of each page…