Code
Rendering in Blender on a Machine with Multiple GPUs
So here’s the premise: For scenes that take around a minute or less to render, performance is actually worse if you render on all of the cards with a single instance of Blender. This is because (AFAIK) there’s a bit of additional time necessary to collect the render results from each card and stitch them together. That time is a fixed short duration, so it’s negligible on larger/longer render jobs. However, on shorter render jobs, the ‘stitch time’ has a much more significant impact…
Getting the Render Path (or any Variable) from a .blend File
When doing my work, sometimes I need to get information out of a .blend file. For example, I sometimes need to do batch image processing (renaming, file conversion, etc.) on my rendered output. There’s not a nice way to just query the .blend file for that information. Sure, there’s BAM and even the old blenderaid tools, but they’re a bit heavy-handed if you don’t have them installed. So here’s the hacky solution I’m currently using…
Junglebook: Simple Kindle Ebook Cover Analysis
I got myself good and distracted from my regular project work and ended up writing the start of a little script that I’m calling JungleBook. It’s makes images that are pretty and interesting… and might just provide a little bit analytical benefit.
A Busy Little Ape
OK, OK… I know that I haven’t posted anything new here since May. However, it only looks like I’ve been on a summer vacation. In reality, this has been a surprisingly busy summer for me. And the approaching last quarter of this year doesn’t appear to be slowing down. Not one little bit. So what have I been up to? Let’s scurry through the the list…