I have a strange feeling that this episode is going to get me into a bit of trouble. Maybe. We’ll see. I get into details and backstory in the actual episode, but it all started with a question (or, better, replies to a question) regarding the resale of “used” digital content — specifically ebooks — in an episode of the Sell More Books Show, a podcast that’s pretty prevalent in the indie publishing scene. This episode is a bit of a rant launched from that premise. To sum up, the way I look at it is as follows:
- If you think that reselling “used” digital media makes any sense, you’re an idiot.
- If you have a problem with used digital content (dumb as that idea is), but don’t have the same problem with used content in physical media, you’re a hypocrite.
- And, if you’re releasing some of your content for free (as in beer) as a marketing tactic, but you don’t see used resales or even piracy as additional marketing venues, you’re also a hypocrite.
So yeah… that’s my piece. I’m looking forward to see what everyone else thinks.
In me-related news, here are a couple links:
- LinuxLUGcast – I recently started participating in this Mumble chat LUG. Meetings happen every 1st and 3rd Friday, they’re recorded, and shared as a podcast. Pretty cool.
And links related to open source creative news stuff:
- Autodesk goes full rental – Come 2016, perpetual licenses will end for any Autodesk product that isn’t a suite.
- Follow-up on the Krita in Paris 8 story – Libre Graphics World has a really in-depth article that has a lot more detail on how that happened and what the next steps are.
- Libre Graphics Meeting submission deadline extended – unfortunately, it’s well past even that extension date now… but the meeting is still worth attending. It’s in Toronto this year.
- Bassam Kurdali interview on Renderstreet – Bassam’s mind words in exciting ways. This interview gives a lot of insight into how he thinks.
- Dependency graph article on the Blender development blog – This one is actually written by Bassam. Lots of nice goodies coming in Blender’s dependency graph
New software releases:
Whew…. that’s a lot of stuff.